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Fluid browser 1.5
Fluid browser 1.5












  1. #Fluid browser 1.5 how to
  2. #Fluid browser 1.5 install

Unfortunately, the scrollbar is part of the viewport's width. To make it work for smaller devices, you simply use multipliers from a certain viewport width.įor example, you could provide a multiplier for font-sizes and margins/paddings: /* Mobile (max-width: 575.98px) Obviously, scaling a web page that is designed for a desktop screen will get tiny on a mobile screen. How does a viewport-relative web design translate to mobile viewports? em Unit relative to 100% of an element's font-size. % Unit equal to a 100th of an element's parent's value for the same property. vh Unit equal to 1% of the viewport's height. vw Unit equal to 1% of the viewport's width. Other relative units can be used as well, as long as it's suitable and relative to the viewport. What units to use?Īll sizes are defined by using the vw-unit, except for the height of full-screen rows. You can always add a breakpoint in between, if necessary. You should, however, make sure that the font size is big enough for the minimum width of your breakpoints. Now, because everything looks exactly the same within the same breakpoints, you can make use of the whole viewport without worrying about how it would look on laptop screens while designing on a desktop screen.

fluid browser 1.5

What you see on a laptop screen, is what you see on a desktop screen WYSIWYG. What you see is what you getĬoming back to the previous point, this also means that you don't have to check whether a full-width row looks good on a laptop screen, or a smaller/larger smartphone screen. Viewport-relative web designs look the same on devices within the same breakpoint, and only change for device categories: laptop/desktop, tablet/mobile landscape, and mobile. If you put full-width rows in a web design that used absolute units for font sizes, margins, and paddings, then it could look squished on laptops, while looking good on desktops. Pros Consistency across devices within the same breakpoint It's just made for a different web design system. This is not such a big deal, because you will probably customize the appearance of elements added by plugins anyways.

#Fluid browser 1.5 install

If you were to use a viewport-relative web design on a WordPress website, then it is likely that if you install a plugin for, let's say, a widget for third-party reviews, that you have to overwrite all appearances of absolute values that were applied by the plugin's CSS styling. Integrating third-party modules requires you to overwrite absolute units That's why it is important to provide the image in widths that correlate to it's rendered size as shown at common viewport widths.Ĭontainer-based web designs do not have this problem, since the width of images remain the same as long as the container's size doesn't change (which changes for breakpoints). Since it is a viewport-relative web design, the width of images also change if the viewport's width changes by even 1 pixel. In order to make images appear as sharp as possible, the image's intrinsic size should match it's rendered size, because otherwise the web browser will resize the image, which looks terrible as the browser has to do it quickly to prevent a delay in displaying images. Width of images varies for every pixel a viewport's width can change That would also mean that the web page shown is as shown on tablet devices. So, the user would have to zoom in to 175% on a 1920x1080 viewport to make everything larger. This will make it zoom.īut since the web design is viewport-relative, that doesn't do anything - unless the viewport's CSS width goes below laptop's breakpoint into tablet's breakpoint. So, if a 1920x1080 viewport is zoomed in at 150%, then CSS will think the viewport's width is 1280 pixels wide. If you zoom in on a desktop device, the viewport's CSS-width will decrease, while the actual viewport size remains the same. Cons Zoom has no effect below a certain percentage Let's start with the cons, because those are very important to know, before deciding whether to go for a viewport-relative web design or not.

#Fluid browser 1.5 how to

In this article I will explain how to only use relative units to create a fully fluid, yet responsive web design. I will use the web design of this very website as an example.Ī true viewport-relative, fluid web design makes for a truly responsive web design.

fluid browser 1.5

However, within fluid web design, you have the choice to mix in absolute units ( px, mm, cm, etc) or to only use relative units ( %, vw, vh, em, etc). If you want to make use of the whole canvas, then fluid web design is the way to go. Container-based web design is based on content inside of a fixed width, which resizes in between a couple of CSS breakpoints. Viewport-relative, fluid web design is fully dependent on the viewport's width.














Fluid browser 1.5